Arnold render11/1/2023 In the bullet list above, settings are suggested for obtaining similar noise results from the GPU as the CPU. Autodesk has noted that more support will be released over time. That doesn’t mean that basic features like subsurface scattering are disabled it just can’t be controlled via this slider. The main thing to note is that when selecting the GPU as the rendering device, Arnold will disable the sliders for every sampling type aside from Camera (AA). While there are some options disabled with Arnold GPU for the time-being, the overall UI thankfully remains the same (at least in Maya and 3ds Max). In some renderers, changing between the CPU and GPU might reflect a change to the UI, since options may differ between them.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |